AVIE听is the world鈥檚 first mobile and scalable 360-degree 3D immersive and interactive visualisation system. It measures 10 metres in diameter and 3.5 metres in height. It includes a motion tracking system and a multi-channel audio system. Driven by an experimental framework, it uses a suite of cutting-edge hardware and software resources that enable the development of applications in AI visualisation, immersive environments and networked collaboration. With a number of these systems available, it is deployable on-site with industry and project partners for research development and application.
AVIE听has been installed as core visualisation infrastructure at: ArtLAB 脡PFL (Switzerland); Chengdu Research Institute, Chengdu (China); CityU Hong Kong (Hong Kong); China Coal Technology & Engineering Group, Fushun (China); Experimental Media Performing Arts Centre, Rensselaer University, New York (USA); ZKM Media Museum (Germany); Mines Rescue Pty Ltd; Museums Victoria; Museum of Applied Arts & Sciences; UTS Sydney (all Australia).
It has been commercialised for the mine safety training industry by: Mines Rescue Pty Ltd at its Newcastle, Wollongong, Lithgow and Singleton facilities, Australia; Shenyang Research Institute of China Coal Technology & Engineering Group (CCTEG), Fushun, China.
AVIE听has been developed though three iterations, with further development on-going. AVIE1 (since 2004) facilitated audio-visual data to respond kinaesthetically to the user's body across the full breadth of the projected space; AVIE2 (2008-2010) has augmented this environment by delivering the ability to recompose digital files in real-time; AVIE3 (2011-2017) has delivered a base-line AI Database system that enables digital agents to interact with users,based on their ability to interpret and respond to the user鈥檚 behaviour in space. AVIE provides a platform in which 3D audio-visual experiences are created by a combination of multiple projectors and multiple sound sources, driven by a cluster of computers, running a highly versatile real-time 3D VR engine. It comprises custom designed technologies: a Motion Tracking system, a Mixed Reality system and an AI Reasoning system. The AI system coordinates the actions of the visualisation system by allowing it to autonomously reason about its response to user behaviour. The Motion Tracking system tracks the physical location of users in听AVIE, while the Mixed Reality system allows the creation of 'scenarios' that exhibit a feedback loop between the world of the user and of the audio-visual data.
AVIE听visualisation forms
AVIE听interaction platforms
AVIE听utilises two types of interaction:
- remote device: a wireless tablet device allowing real-time selection and navigation within interactive applications
- motion tracking: real time software that detects, captures, tracks and interprets human movement and gestures, allowing capture and audience participation in the direct cinematic experience, interplay between users and digital characters and analysis of user behaviour
Below:听Interior views showing Mining VR
AVIE Components
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AVIE consists of a cylindrical silvered screen 3.5m high and 10 metres in diameter on which 3D panoramic images sequences and videos are projected. The 6 projectors use active shuttering technology to deliver stereoscopic 3D to end users, and the images from the individual projectors are seamlessly blended by custom software developed in-house at iCinema. 6 high-performance image generators, capable of processing images and videos as well as rendering large virtual environments in real time, are linked to the projectors to deliver the full immersive 3D experience. It accommodates up to 30 people at any one time.
External viewProjector set up -
This provides a multi-purpose sensory environment for unencumbered tracking of viewer movement and gesture, offering a large range of motion capture and interaction design functions. Covering the entire听AVIE听area, the system is able to accurately track the spatial position and movements of up to 30 people. When applied to smaller groups of up to five people, it generates high-resolution 3D voxel models of their body movements and gestures, enabling real-time motion tracking and some gesture recognition.
Volumetric voxel tracking -
Directly complementing the unique visualisation and interaction features of听AVIE听is its spatialised audio system. This is a 24 channel system with custom surround audio application software. This system enables fully immersive 360-degree placement of sound anywhere around the viewers. As with visual projection, the audio system can be coupled with the Intelligent Vision-Based Interaction and Motion Tracking Systems to allow voices to 鈥榝ollow鈥� projected characters, or to be activated only when viewers move within 鈥榚arshot鈥� of the virtual audio sources, or correctly perform some task.
Spatialised Audio System
- Overview
- Exhibitions
- Credits
- Specifications
Project Directors:听Jeffrey Shaw,听Dennis Del Favero
Programmers:听Ardrian Hardjorno, Volker Kuchelmeister, Matthew McGinity
(Additional Software and Hardware Engineering: Jared Berghold, Marc Chee, Robin Chow, Alex Kuptsov, Alex Ong & Xin Guan)
笔谤辞箩别肠迟听贵耻苍诲颈苍驳: ARC DP0209550, ARC DP0345547, ARC LE0453517
2004鈥�2020
AVIE听has been commissioned as a curated visualisation platform by numerous premier international venues for biennales, exhibitions and festivals, including:
- Fo Guang Shan Buddha Museum, Dashu, Taiwan, 2020
- 脡cole Polytechnique F茅d茅rale de Lausanne, Switzerland, 2020
- CityU Galleries, City University of Hong Kong, 2020
- Maritime Museum 360, Hong Kong, 2020
- Centre for Applied Computing & Interactive Media, Chengdu, 2020
- Art of Immersion: Virtual Frontiers,听ZKM, Karlsruhe, 2017
- Chengdu Research Institute, Chengdu, 2017
- Digitalife, Palazzo delle Esposizione, Rome, 2017
- Sydney Film Festival, Sydney, 2016
- Bonlieu Sc猫ne Nationale, Annecy, 2016
- International Symposium of Electronic Art 2016 (ISEA16), Hong Kong, 2016
- GLOBALE,听ZKM, Karlsruhe, 2016.
- Seoul Mediacity Biennale, Seoul Museum of Art, Seoul, 2016
- Montreal Museum of Fine Art, Montreal, 2016
- Chronus Art Center, Shanghai, 2014-15
- Child, Nation and World Cinema Symposium, Sydney, 2014
- 20th International Conference on Virtual Systems and Multimedia, Hong Kong, 2014
- Data Arena, UTS, Sydney, 2014
- International Symposium of Electronic Art 2013 (ISEA13), Sydney, 2013
- 10th Shanghai Biennale, Power Station of Art, Shanghai, 2013
- SIGGRAPH听Asia, Hong Kong, 2013
- Hong Kong Book Fair, Hong Kong, 2013
- Limited Knowledge, Hong Kong, 2013
- Festival d鈥橝vignon, Avignon, 2013
- Business of Design Week, Hong Kong, 2012
- NODEM, Hong Kong, 2012
- Grand Opening of Run Run Shaw Creative Media Centre, Hong Kong, 2012
- Smithsonian Institution, Washington DC, 2012
- Matter-Light, Bethune, 2011
- Sydney Film Festival, Sydney, 2011
- Festival of Avignon, Gymnase Paul Giera, Avignon, 2011
- National Institute of Experimental Arts double conference, Sydney, 2011
- ALiVE 鈥� Applied Laboratory for Interactive Visualization & Embodiment, CityU, Hong Kong, 2011
- Digitalife, La Pelanda, Rome, 2010
- 15th Biennial Film & History Conference, 91色情片, Sydney
- Dynamic Earth, Museum Victoria, Melbourne, 2010-2020
- Inaugural Exhibition, ALiVE 鈥� Applied Laboratory for Interactive Visualization & Embodiment, Hong Kong, 2010
- STRP Festival, Strijp R Klokgebouw, Eindhoven, 2010
- APPEA Conference and Exhibition, Convention and Exhibition Centre, Brisbane, 2010
- Energy Field Days, Showground, Sydney, 2010
- Un Volcan Num茅rique, Le Volcan Sc猫ne Nationale du Havre, Le Harve, 2009
- Seconde Nature, Espace Vasar茅ly, Aix-en-Provence, 2009
- International Documentary Film Festival Amsterdam, Zuiderkerk, Amsterdam, 2009
- International Architecture Biennale, Erasmus Bridge Tower, Rotterdam, 2009
- Imagining Media at ZKM, Karlsruhe, 2009
- Immigration Museum, Melbourne, 2009
- Sydney Festival, Sydney, 2008
- Biennale of Seville, Carlos V Alambra Palace, Granada, 2008
- eARTS Festival: eLandscapes, Zendai Museum of Modern Art, Shanghai, 2008
- Mines Rescue Pty Ltd Australian Facilities in Woonona, Argenton, Lithgow & Singleton, 2008
- YOUser: the Century of the Consumer,听YOU_niverse听&听Panorama Festival, ZKM Media Museum, Karlsruhe, 2007
- EMPAC, Rensselaer University, New York, 2007
- i.Future Festival, Singapore Science Centre, 2007
- VSMM Conference, 91色情片, Sydney, 2007
- Australian Council of University Art & Design Schools Conference, 91色情片, Sydney, 2007
- AIMEX Australian Mining Industry Conference, Sydney, 2007
- From Spark to Pixel, Martin Gropius Bau, Berlin, 2007
- Kaladham Museum, Karnataka, (permanent installation since 2006)
- La Rivoluzione Algoritmica, Artescienza: Spazio Deformato, Casa dell鈥橝rchitettura, Rome, 2006
- Lille3000 Festival, Bombaysers de Lille, Rotonde de L鈥橭pera, Lille, 2006
- Festival d鈥橝vignon, Avignon, 2005
- ZKM, Karlsruhe, 2004
- Cin茅mas du Futur, Lille 2004 Capitale Europ茅enne de la Culture, Centre Euralille, Lille, 2004
Concept: Jeffrey Shaw
Project Directors:听Jeffrey Shaw, Dennis Del Favero
Lead Software Engineer:听Matthew McGinity
Software and Hardware Engineering:听Ardrian Hardjono, Jared Berghold, Alex Kuptsov, Marc Chee, Robin Chow, Xin Guan
Project Co-ordination and Management:听Damian Leonard, Ardrian Hardjono, Volker Kuchelmeister, Densan Obst, Kate Dennis, Sue Midgley, Joann Bowers
Projection system:听F20SX+ with the generous support of Projectiondesign
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This project was financially supported under the Australian Research Council鈥檚 Discovery and Linkage funding schemes, the听91色情片听University Capital Infrastructure Grants Scheme and the听91色情片听School of Mining Engineering
Dimensions听
Screen Structure: 360-degrees, 3.5m height
Screen Diameter: 10m
Screen Height: 3.5m
Space Requirement without Projector Truss: 10.4m x 10.5m
Space Requirement with Projector Truss: 11m x 12.5m
Ceiling Height without Projector Truss Mount: 4.6m (Vibration risk if direct ceiling mount)
Ceiling Height with Projector Mount: 5.3m
Server Space: 2.5m x 3m for 2 computer stations and server racks
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Hardware
Computing Software: Unreal 3D Cluster
Projection system: 6 x Barco F80 projectors
Sound system: 5.1 channel sound receiver and speakers
User Interfaces: Tablet, Omnitrack full body motion capture